Theme 13: No Nukes or XCOMs
Rules
- Atomic Bombs, Nuclear Missiles, and XCOM units are not allowed to be produced, or upgraded to. If you some how end up with one of those units, it must be deleted immediately. If an advantage was obtained before they could be deleted, then the game will need to be rolled back until the advantage is no more. Too many games just come down to who has access to uranium, or who can build nukes fastest... this is to see who can do battles other ways. (We will allow Giant Death Robot so you have something to spend your uranium on!)
- This theme will be enabled from November 09 until December 31, 2014.
- This is a 2 on 2 team player Domination Victory only
- The challenger must find a partner, then challenge another player. That other player will need to find a partner. Challenger creates the game in GMR.
- Civilizations are player choices. You can have either all as different civilizations, or you can have all civs as the same. There are no restrictions. If all agree on civs and a DLC is no longer required, then the game creator can exclude that DLC in the game when creating it (the downloaded save game will have all DLC though).
- It will be an Industrial Era Start with a game pace of Quick (to move it along faster)
- The difficulty will be Prince
- The map type will be Inland Sea, Map size Standard.
- World Aage will be 5 Billion Years, Temperature as Temperate, Rainfall as Normal, Resources as Strategic balance.
- Barbarians and Ruins are enabled, Espionage is Disabled
- There will be NO City States
- Extra DLCs not used can be disabled if all players agree. In the save game, i disabled Explorer's Map Pack too, but you guys don't have to do that.
- All great wonders are eligible for being built. (This is for simplicity, it can be difficult to remember which games you can build which wonders)
- Scholar's in Residence Resolution is no longer banned since supposedly it has been fixed. If this is not true, please advise and I will change this rule.
- When preparing the Order of the turns, the players decide how they want to do the order that is the most efficient.
- See screenshots below - the settings should be matching these exactly with the exception of the civs - they do not need to be random, they can be selected or random - up to the players.
- You can download the save file below and put it in your saves/hotseat folder to create the game from.
theme_13_config.civ5save | |
File Size: | 8 kb |
File Type: | civ5save |